Among the oldest dated casino games, backgammon still holds to be among them. It’s a game that is played by two gamers and has been enjoyed for a long period all around the world. The game involves movement in steps commonly known as checkers on the board. These checkers are usually thirty in number on a board made up of twenty- four points, appearing as narrow triangles. The board is consists of alternating colored points, grouped into six triangular points quarterly. Every quarter of this board is referred to as an individual’s player outer and home board as well as opponent’s home and outer board. A bar is the line that divides home and outer boards. The main aim of this game being to always move all the checkers towards your board followed by bearing all of them off. If the first player usually bears all the checkers he had thus becoming the winner of the game.
How is this game played?
a) Movement of the checkers.
Each player throws his die to start the game. This activity is used to determine who the first player will be, start the game as well as determining the numbers to be played. However, if an equal numbers come up, the process is rolled again until different numbers are found. The player with the higher number starts by moving his checkers by the number showing on both dice. After every two dice throws, the players alternate their turns which indicates how many times a player will move his checkers. When moving the checkers, there are rules which must be followed this includes;
Checkers must be moved forward to a lower-numbered point, and only to a point which is open and not occupied but more than two checkers which are opposing.
Every numbers on the two dice determine different moves. For example, if one player rolls his 4 and 2, then he should move one of the checkers four times and the other two times to an open point or move one of the checkers for spaces totaling to six towards an open point.
Any players rolling doubles usually plays the numbers indicated on the dice twice.
Every player should use both numbers for every roll. However, when there is only one number to be played, that number must be played by the player else, If either number have to be played but not both, then the larger one should be played. In the case where there is no number to be used, the player loses his turn.
b) Hitting and entering
In this game, a blot appears to be the point that is occupied by any individual checker which has either color. Thus whenever an opponent’s checker happens to enter this blot, the blot is hit, making it to be placed on the bar. Therefore to enter a checkered one needs to move it to an open point which corresponds either to one of the numbers found on the rolled dice. Again, if the point is open, the player loses his turn.
c) The Bearing off.
Bearing off happens whenever one of the players moves fifteen of the checkers he had into his board. Thus to bears off a checker, a player rolls a number which corresponds to that point on which checkers reside followed by removing that checker outside the board.
For this Backgammon game to be played, there must always be an agreed stake per point. In the course of the game, any player feeling that he has enough advantage may decide between doubling the stake, but this should only be done during the start of his turn and also before rolling off his dice starts. The player who is being offered a double may refuse which results in conceding the game thus paying one point otherwise he accept the offer but play on for a new higher stake. The player accepting a double now becomes the new cube owner and may make the next move.
e) Gammons and Backgammons.
Once the game is over, any losing player who has borne off at least one of the checkers happens to lose the value that is shown on the face of the doubling cube. A player is said to be gammoned and loses twice the value of doubling dice if he had not borne off any of his checkers. For the worst case, a loser is also backgammoned while losing the value of the doubling dice thrice when the player didn’t bear any of the checkers, and the checker is on the winner’s home board.
1. Dice must be rolled at the same time and must land flat on the right-hand section surface of the board. Otherwise, it’s a foul.
2. Each turn must be completed every time the player picks up the dice. Otherwise, the player has a choice to accept the play or else require the opponent to make a legal play by rolling his dice or either offers a double for him to start his turn.
3. A player’s roll is termed as void whenever a player rolls his dice before his opponent completes his turn through picking a dice.